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[–]jitu 1 point2 points ago

sorry, this has been archived and can no longer be voted on

question 1: is fairness really an important issue? This seems made up. Did you ask the participants whether they would have changed their excrcise routine without fairness gurantees?

answer: yeah - we asked. There is some data in the paper.

[–]jitu 1 point2 points ago

sorry, this has been archived and can no longer be voted on

question 2: any way to keep people playing? Most people quit such games after a couple of days.

answer: we are discussing some ways of doing that.

[–]jitu 1 point2 points ago

sorry, this has been archived and can no longer be voted on

question 3: what's the end effect of this? faster is not always better for excercise - e.g. I may need to maintain my heart rate at a fixed level.

answer: we tried to use body sensors but they did not work well.

[–]oneaudience 0 points1 point ago* 

sorry, this has been archived and can no longer be voted on

I wonder what is the "science" people can learn from this paper. Yes you designed and built a game and conducted a small scale study to show it may be nice. The same contribution can be said for any good apps.

You did address a few challenges when building the game. Are the solutions useful/relevant to things beyond your particular game? Without a positive answer, I wonder what others can learn from your work.

[–]TaiwooPark[S] 0 points1 point ago

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We think that the overall contribution of this work comes from the point at which three entities of exergaming meet: games, exercises, and people. We carefully defined these entities (RIA exercises, 1D-control based games, and exercisers respectively), observed what kind of practical problems happen when these entities are combined, and finally designed supporting platform as well as the ‘particular’ game. Please note that we instantiated one sample game to help people understand the notion of pervasive social exergames, and many exergame developers and researchers can easily build their own exergames on top of the platform by following our design practices and thereby the platform will keep evolving. The key answer for your first question is twofold; (1) We went through players’ experiences of the very new kind of pervasive applications and analyzed the experiences from a holistic viewpoint of application usage, and (2) we opened a door to the avenue where people can discuss design and implementation issues of ‘pervasive social exergames’ and the supporting platform.